Wednesday, November 16, 2011

cool math

The audience for my game is ages 11 - 14. Since the games is to shoot  the ballons. The player should know how to stop the balloons. They would learn how to come up with a plan to stop the balloon faster. The evironment of the game looks like a trail. The evironment show where the balloons can come from.
The game is better than a topic and quiz because it show you what to do

Friday, November 11, 2011

IMAGINING YOUR TOPIC

  • WHO are you designing your game for? (Include the player's age, abilities, and prior knowledge of your topic.)
I'm making this game for people who care and want to help the earth
  • WHAT will your game teach the player about your topic? (Be specific!)
How to help the eviorment.
  • WHERE does your game happen?
  • Describe the world you will design for your game.
In the gulf of Mexico.
  • HOW does your game world teach the player about your topic?
  • How to help the earth.

  • WHY is a game a better way of understanding your topic than a quiz?
It show you what to do.